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01 / Overview

Serious Fishness

Explore an underwater world as a fish with legs in a short game about tackling water pollution.

An orange fish with legs moving through a blue underwater environment.
Tools
Unity
Duration
Approximately 11 weeks from pre-production to presentation.
When
—
02 / My role

Quick proof

Context
Explore an underwater world as a fish with legs in a short game about tackling water pollution.
Role
Team Lead, Lead programmer
Key contributions
I led the team and contributed a substantial part of the programming, alongside visual work on the game's post-processing and shading.
Outcome
We presented the game at an end-of-year festival, where our team received an award.
03 / In action

See the project

An orange fish with legs moving through a blue underwater environment.

An orange fish with legs moving through a blue underwater environment.

Explore the underwater world.
The fish character beside a crab, with an interaction prompt on screen.

The fish character beside a crab, with an interaction prompt on screen.

Meet the underwater inhabitants.
An animated scene showing the fish character indoors.

An animated scene showing the fish character indoors.

A glimpse of the story.
An untextured branching coral model on a dark background.
Coral model before texturing.
A pink textured branching coral model.
Textured coral.
An untextured lighthouse with a small attached building.
Lighthouse model before texturing.
A red and pale lighthouse with an attached entrance building.
Textured lighthouse.